Publicado: Mie Dic 19, 2007 12:39 amTítulo del mensaje: Duke Nuken Forever.... MI DIOS UPDATE II SCREEENSHOOOTS
Sho Dan 2º
Registrado: 19 Nov 2005 Mensajes: 1119
Cita:
Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.
After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.
Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, here is a screen shot taken from the teaser.
Thank you for being fans of the game and for your continued patience.
I'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John).
Publicado: Mie Dic 19, 2007 8:47 amTítulo del mensaje:
Sho Dan 2º
Registrado: 19 Nov 2005 Mensajes: 1119
Solo me preocupa 1 cosa...PARECE que es el motor eso...o sea nada de render..nada de nada... si asi se ve... se zarpa.... si miran la imagen con atencion se ven "dientes" en los bordes...(no le metieron AA quizas no les da la PC ...)
Por otro lado el trailer son 100mb y viene en HD..... les dije que hoy en mi laburo soy un duke zombie?
Aca esta el contador de tiempo que armaron para los que estamos fuera de USA
Ta bien gonza...pensa que nadie daba 1 peso por el juego...lo daban por muerto...ahora sale el trailer...y segun mis calculos...para el 27 de agosto ya hay fecha de "release" o el juego en mi HD.... _________________
Publicado: Jue Dic 20, 2007 12:25 pmTítulo del mensaje:
Sho Dan 2º
Registrado: 19 Nov 2005 Mensajes: 1119
Un chat que el Señor Broussard
Cita:
oatmela: what engine is it using? Not bashing at all, just curious.
Broussard: Unreal. I believe we branched off somewhere around the Unreal 2 time when they added static meshes. Since then we've redone the rendering 100% and it's a fully modern engine.
jimvolk: Now that the game has been through such a long development process and revisions, will it still be a LONG game? or will it be a fairly short experience (ala Prey)? Surely after 9-10 years, we can all hope for a decent length game, and a wide multiplayer experience.
Broussard: The game has not been one continuous game worked on. It's probably re-started 3+ times due to various issues. The current (and last) version is 2004-ish. As for game length we should be similar to competitive games in our genre.
Continue on for the rest of the interview.
Unleashed: how long does it take for one of your characters/monsters(duke for example) to get modeled/textured and ingame?
Broussard: 6 weeks?
Sturm08: What's your favorite part of the game so far?
Broussard: I like environment puzzles, and blowing the heads and arms off of things.
smacknca: any regrets breaking the long media silence with this teaser? its pretty obvious many people didnt quite get the whole 'this is just a teaser made by some cool folks at 3DR for the holidays and we wanted to share with the world'
Broussard: Gotta start somewhere. No regrets. With our development history if you let regrets bother you, you'd jump off the nearest roof. Onward and upward.
omnova: Is environment interactivity going to be a bullet point in the game's feature list?
Broussard: Big, big, yes.
pyrogen: Will it have over-the-top gibs flying everywhere? You know, the old-fashioned kind with body chunks and blood trails everywhere.
Broussard: Yes. But in a way that makes sense. Shotguns pull limbs off, but not a machine gun or pistol. Explode something or set off a pipe bomb and you can remove limbs that are within splash range and take enough individual damage. But yes, gibs are back.
Mister Groin: Which do you prefer? Boxes or barrels?
Broussard: To hide behind....unbreakable boxes and non explosive barrels. To shoot at, the opposite
edgewise: How many lines of dialog are you recording for Duke?
Broussard: We're definitely going to record 'I'm gonna kill you old school."
painangel: will I be able to impale aliens with a raging man unit ala brock samson?
Broussard: No, but maybe a forklift...
Broussard: Gotta run guys. Sorry. More later. We have a lot of work to do, but we really appreciate the interest and support shown today (even if you didn't like it, you checked it out, and that's cool).