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 V3->Ati.. V3x-->Nvidia « Ver tema anterior :: Ver siguiente tema » 
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Se-R
MensajePublicado: Dom Jun 04, 2006 11:19 pm    Título del mensaje: V3->Ati.. V3x-->Nvidia Responder citando

Running With Scissors

Registrado: 18 Nov 2005
Mensajes: 2900

Asi es, el V3 fue el primer celular con placa de video 3D, y fue una ATI , y ahora el V3X Trae una placa Nvidia.

NVIDIA® nPower™ maximizes battery life when your device is in standby mode and when you are playing games, making movies, or taking pictures. nPower technology utilizes a host of optimizations to minimize power consumption in active mode. The result: the battery lasts longer when you are using the multimedia features of your handheld device.
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Geometry Processor
The integrated geometry processor performs complex transform and setup calculations, while offloading the main CPU in the handheld. The geometry processor enables rich 3D applications to run extremely fast while consuming minimal power.

Programmable Shader Technology
NVIDIA® GoForce® 4800 is the first 3D core with programmable shader technology for handhelds. This desktop-class graphics technology delivers stunning photorealistic images and allows you to play games with complex scenes and lifelike characters on your handheld device.

Multitexture Support
Multitexturing support efficiently applies up to 6 simultaneous textures to every pixel, enabling high-quality 3D images to be rendered efficiently on the handheld with extended battery life. Multitexturing also enables the rendering of realistic graphics including partially reflective surfaces, and the accurate representation of the interaction between light and shadows.

Early Z
The NVIDIA GoForce 4800 core optimizes the processing and power consumption of handhelds by identifying non-visible sections of a frame and discarding them. This saves up to 60% of processing requirements leaving ample performance headroom or extending battery life.

8x Digital Zoom
High-quality digital zoom allows users to get close-up photos, and brings camera phones up to par with standalone digital cameras. When paired with a high-resolution camera, this feature allows you to “zoom in” on an object while maintaining high image quality.

MPEG-4 and H.263 Codec
Enables full motion video record (encode) and playback (decode) on your mobile phone, including video-on-demand, camcorder capabilities, streaming video, and video conferencing. Dedicated hardware filters offer high-quality playback of video content.

JPEG Codec
Up to 3-megapixel images can now be captured on your mobile phone. The NVIDIA GoForce 4800 Handheld GPU encodes and decodes these images without relying on the main CPU. This results in significantly reduced system power consumption and allows fast viewing of the photo images.

NVIDIA FotoPack Technology
NVIDIA® FotoPack™ technology automatically adjusts the file size of high-resolution photos without diminishing the quality of the picture. With FotoPack technology, users are able to store up to three times the number of photos than otherwise possible in the limited storage space of handheld devices.

64-bit 2D Graphics Engine
High-performance precision graphics improve everything from simple text scrolling to playing a fast-motion game. The 64-bit 2D graphics engine accelerates the performance of functions such as color image rendering and provides a rich user interface and fast performance.

Removable Storage Support
Support for removable (SD and MMC) storage allows the user to take videos and imagery captured on a camera phone and transfer them directly to a PC or similar device equipped with an SD reader. SDIO enables add-in functionality like Wi-Fi, cameras, and Bluetooth.

Embedded Memory
1280KB of dedicated 128-bit wide SRAM memory enables on-chip processing of imaging, graphics, and video applications resulting in low system power consumption. High-resolution displays are supported without the need to access external memory, reducing the power required to output to the display.




http://www.nvidia.com/page/pg_20040916278932.html



Ahi tienen para los que no me creian que ya los cel tenian placa 3D
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Se-R
MensajePublicado: Dom Jun 04, 2006 11:21 pm    Título del mensaje: Responder citando

Running With Scissors

Registrado: 18 Nov 2005
Mensajes: 2900

NVIDIA GOFORCE 3D TECHNOLOGY

Complete setup and pixel processing in hardware
Programmable pixel shader
Transform engine
Multiple texture support
Intelligent power management
OpenGL® ES/MD3D-compliant
128-bit memory interface
40-bit color pipeline
Signed overbright color
8 surfaces (color, Z, 6 simultaneous textures)
Sixteen 4-bit or one 8-bit palette
Bilinear/trilinear texture filtering
Fixed and floating point data
HVGA support in 3D mode

MPEG-4/H.263 HARDWARE CODEC

MPEG-4 encode or decode: VGA @ 30fps1
Full-duplex MPEG-4: CIF @ 30fps
H.263 hardware codec
Encoding of rotated video
Post-video processing, including hardware color space conversion and image scaling
De-blocking and de-ringing filters to enhance the image quality during playback

JPEG HARDWARE CODEC WITH NVIDIA FOTOPACK TECHNOLOGY

Preview of 3MP image at 10fps or 2MP images at 15fps
FotoPack technology1
Motion JPEG capture/playback for VGA resolution at up to 30fps
4:2:2 JPEG encode/decode support
Composite, framing, and overlay
Thumbnail support (store both image and thumbnail in same file)
Programmable Q-table

HIGH-RESOLUTION COLOR DISPLAY

Support for VGA (640 x 480) LCD1
Double-buffering support on HVGA
Dual LCD support
Hardware support for sub-LCD display
18-bpp panel support with 262K colors

SD/SDIO HOST CONTROLLER

1-bit and 4-bit SD/SDIO and mini-SD
Support for storage or Bluetooth cards

VIDEO INPUT

3MP camera module support
ITU-R 656-compliant 8-bit interface
Horizontal scaling with horizontal averaging and low-pass filtering
Vertical averaging
Serial peripheral bus for camera control and programming
YUV422 to RGB888 or RGB565 color space conversion
Single- and double-buffering support
Double-buffering synchronization with graphics controller
Fine-grained digital zoom, up to 8X

64-BIT 2D GRAPHICS ACCELERATION

BitBLT with 256 three-operand raster operations
Mono and solid pattern
Mono-to-color expansion
Mono source/pattern transparency
Destination read/write color transparency
All angle (Bresenham) line draw
Rectangle fill

FLAT PANEL (LCD) INTERFACE

Direct interface to LCD drivers with embedded memory
Built-in timing generator
Color FRC S-STN at 4, 8, and 16 bits/clock
Color PWM S-STN at 9 and 12 bits/clock
Color TFT at 9, 12, 16, and 18 bits/clock
Partial pixel-per-clock mode
Up to 16-level FRC and up to 4-bit spatial dithering
CPU, RGB, Serial, NEC M-CMADS, AMLCD, LTPS, and Sharp ULC display support
Support for over 80 popular LCDs

GRAPHICS CONTROLLER

Advanced compositing with two independent surfaces for blend, overlay, and transparency
Hardware rotation (90°, 180°, 270°)
Flip and mirror
Partial display support (any size/position)
Triple 6-bit lookup table (LUT)
Encode predefined region of display

INTEGRATED 1280KB 128-BIT SRAM

1280KB of 128-bit-wide onboard frame, video, and transaction buffers minimize external bus traffic and significantly reduce system power

32-BIT FLEXIBLE HOST BUS INTERFACE

Indirect and direct addressing support
8/16/32-bit asynchronous interface for baseband processors (ARM based)
Burst mode support
Fixed and variable latency host bus

CLOCK OPTIONS

On-chip oscillator for 2MHz to 13MHz crystals
Digital bypass mode for external clock sources (e.g. baseband or CPU)
Low-power relaxation oscillator (10MHz to 25MHz +/- 20%)
On-chip PLL with VCO range of 20MHz to 200MHz

NPOWER - ADVANCED POWER MANAGEMENT

Fully static CMOS technology
Programmable drive strength and slew rate
Low-power 0.13µ process
Individual module enables automatic shut-off of unused pipeline stages

PACKAGING AND POWER

168-pin BGA, 10 x 12mm, 0.65mm ball spacing, 1.2mm height1
JTAG boundary scan
1.425V to 1.575V core, 1.71V to 3.60V I/O
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elninio_
MensajePublicado: Vie Ene 19, 2007 1:46 pm    Título del mensaje: Responder citando



Registrado: 27 Nov 2006
Mensajes: 599
Ubicación: Vicente lopez!

pero no es el V3x, es el V3xx... segun lei en nVidia... hace unas semanas... es una bestia... levantara temperatura?? xD habra q meterle un HR-03 :lo:
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Se-R
MensajePublicado: Vie Ene 19, 2007 6:11 pm    Título del mensaje: Responder citando

Running With Scissors

Registrado: 18 Nov 2005
Mensajes: 2900

elninio_ escribió:
pero no es el V3x, es el V3xx... segun lei en nVidia... hace unas semanas... es una bestia... levantara temperatura?? xD habra q meterle un HR-03 :lo:


Es del V3X, el XX todavia no salio, y es el mismo HW que el V3X, sigue siendo el V1160.
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